Studio production
Since College, I've thrived in fast-paced enviroment, starting with over a year at Progressive Gaming,inc where I use adobe apps to create 2D graphic Logos and 3ds max for producing full scene 3d animations. I had to create full scene animations in a fast phase work environment. At my last Job came with almost four years of experience in gaming studio I've learned to professionally 3d model game assets and characters with clean flowing quad topology in mind. I have a better grasp in approaching complex unwrapping with a focus on strict Texel density budgets, perfect seam placement, and zero wasted texture space. With Proper optimize rigging and hand keyframing animation I've learned to produce loop animations with characters and props.