Independent Technical 3D Artist Contractor
I am a 3d Modeller generalist. I'm highly enthusiastic in translating concept art into 3D Models and hand painting textures on them. I also have basic skills in setting up characters for simple animations using Character animation toolkit and Character Studio in 3d Studio Max.
I used 3D Studio Max to 3d model the contents below. I texture painted them using Mudbox
Below the white line.
I 3d poly modeled the devil alien character above in 32 hours. I then used mudbox to detail sculpt the character in 16 hours. I hand texture painted it in mudbox in 10 hours. The female is the character below 78 hours in progress.
Above Video I used 3ds max to model Mariejo Hutchinson as a Banquet Server. I used Mudbox to texture paint the 3d poly model. 58 Hours.
Above is a 3d model of a mustang car I created for a car dealer. It was a quick request and had only one week to create the car. I took 31 hours to model the car. 3 hours to uvw unwrap it. 8 hours to texture paint the car with mudbox paint tools. OOPS I went over 40
The Female Character to the left was created by me for Mike Amerson of Polygrafix.com. I used 3ds max to 3d model her in around 70 hours. It took me 10 hours to UVW unwrap her for painting. I hand painted her in photoshop, which took me 20 hours..
On image above Please click and drag on me to interactively view. WebGL
My Basic Character Animation Skills
Please click on colored image icon tabs on top page to view my other skills